AbleToPlay and Safe In Our World launch Headspace category
Published:
In short
Safe In Our World and AbleToPlay have created Headspace, a new mental-health category on AbleToPlay’s game discovery platform. The category is intended to help players find games that may offer relaxation, social connection, creativity, mental-health education, personal stories, or calming techniques.
This is not a blind-specific feature, but it strengthens the idea that accessibility includes knowing what a game asks of the player before they start. For blind and low-vision players, discovery tools like this are most useful when combined with concrete information about screen readers, audio cues, text size, and control options.
Sources: Safe In Our World’s Headspace announcement and Can I Play That?’s GAAD recap.