Wax Heads shows how readability, simple controls, and assisted play can be built in

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In short

Patattie Games has explained on Xbox Wire how Wax Heads was designed with accessibility in mind. The narrative record-shop game includes translated gameplay-critical text, skippable minigames, an unlimited-tries mode for record recommendations, font choices including OpenDyslexic 2 and Atkinson Hyperlegible, large and high-contrast interface elements, symbols in addition to color, simple one-button, touch, and controller inputs, no required simultaneous button presses, adjustable cursor sensitivity, and support for a second controller to assist the same player.

This is a useful example of how small studios can build optional help into a game without penalizing the player. For blind players, it is important to note that the sources do not describe screen-reader support, menu narration, or audio navigation; the strongest benefits are readability, reduced motor demands, and flexible difficulty.

Sources: Xbox Wire: Accessibility in our Cozy Punk Game, Wax Heads! and Can I Play That?’s Wax Heads accessibility summary.