Azmar Quest 2.14 brings screen-reader fixes to mobile and PC
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In short
Azmar Quest 2.14 fixes screen-reader issues in a text-based RPG for Android, iPhone, iPad, and PC. The game has dedicated interfaces for TalkBack, VoiceOver, and Windows screen readers.
Sevan Studio released version 2.14 on 20 October. Its changelog mentions screen-reader, combat, treasure, and text fixes without identifying the accessibility bugs that were resolved. The game combines a choice-based story and turn-based battles with online duels and co-op dungeons.
The developer’s accessibility page explains that the game detects TalkBack on Android, VoiceOver on iOS, and an active screen reader on Windows. It then enables a separate screen-reader interface. Skills, items, buffs, and debuffs receive labels; changes to life and energy are announced; and some visual controls become standard lists or dialogs.
Online play removes the usual 30-second turn limit while the screen-reader interface is active. A player still loses the battle after making others wait 90 seconds for the same action. The Windows edition has shortcuts for reading skills, items, and combat status, while menus rely on the screen reader’s own navigation.
The mobile editions are free with optional purchases. The Steam edition has a free demo and a one-time price. The game is in English only. Screen-reader support on Linux is not validated: in the only documented test, Orca read the window title but not the buttons. These details come from official documentation and store listings; Blind Gaming has not completed an independent full playthrough.
Sources: Sevan Studio’s Azmar Quest 2.14 announcement on Steam, the official Azmar Quest accessibility page, Azmar Quest on the App Store, Azmar Quest on Google Play, and Azmar Quest on Steam.