Marvel’s Wolverine review tests audio cues and navigation assist

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In short

A hands-on review of Marvel’s Wolverine describes navigation assist, audio cues for combat and collectibles, haptics, screen reader, and audio descriptions. A sighted reviewer tested an early build, rather than completing the game without sight.

Six days before launch, Can I Play That? has tested a review build of the game. Pressing R3 points the player toward the next objective, and the reviewer describes navigation through the linear missions as straightforward.

The audio cues distinguish when to block and when to dodge. While searching for hidden metal crates, another cue grows stronger as the player approaches, accompanied by haptic feedback through the controller. Screen reader and audio descriptions were also available in this build.

The reviewer says he is not blind, so the test does not establish whether the entire game can be completed without sight. The early build also lacked full controller remapping, while Insomniac’s official list says custom mappings will be included on disc. It is unclear whether the difference is due to the early build. Marvel’s Wolverine launches for PlayStation 5 on 15 September, and some other features require the launch update for physical copies.

Sources: Can I Play That?’s hands-on Marvel’s Wolverine accessibility review and Insomniac Games’ official accessibility options list.